Tuesday, September 10, 2013

Sterling Tian Week 2 pt 1

Hey, this is one hour in.  I'm using lines to make my painting more accurate.
Come up with a tonal plan.  Design the whole space that you have.  Once you
have a good value plan.  You can work on the lay in.  Don't worry about all the little lumps and bumps.
Find the overall width and angles of everything.  I would recommend spending about 30 min to figure out a tonal plan and an hour on the lay-in.  No rendering. 

3 comments:

  1. Good start. Come up with an overall value scheme first. Get used to designing whatever space you're given. Pretend you're doing this traditionally on a pad of 18 by 24 newsprint. When working that big, It's wise to do little thumbnails so you have a plan to work off of in terms of value. Once that's worked out, you can spend the rest of the time actually drawing and designing. Not much fixing. If you have a good thumbnail and lay in, you should be able to finish the drawing without the model.

    Keep going man! All you guys are doing great!

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  2. I know it takes more patience to do it this way but you end up getting more done in the end. I think it's a good habit to develop. I understand the urge to go in and render lol I'm guilty of it all the time. When I start rendering too early in the game, I wipe the area out. I've seen some drawings by instructors where there's almost no rendering but the image looks " real " Placement and values were correct.

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  3. Thanks for the crit, man. I have a question in my next post about tonal planning.

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